# Guard Guide

Hello! Welcome to the Guard Guide. Please make sure that you carefully read all the guidelines and policies. If you are questioning a decision you must make in game, please refer to this guide.

# Guard Menu

The Guard GUI
The Guard GUI
The guard menu can be accessed by running /guard, this menu has many of the major functions that you will need to access while on duty. The diamond sword can be used to toggle whether you are on duty. The nether star is used to assign wanted status to nearby players. The glass bottle and book are currently unused and should not be clicked. The redstone torch can be used to force a player to perform a task (they may refuse). The chest is used to send confiscated items to the armory.

# Guard Commands

Command Description
/guard This command opens the guard menu with shortcuts to the other major commands you will need as a guard.
/wanted [player] 1 Input this command to add a star to a prisoner's wanted level.
/force [player] This command will bring up a menu which can trigger different dialog in the chat, such as counting down for a certain prisoner to drop their weapon.
/jail [player] 1 [time] Please refrain from using this command outside of adjusting a prisoner's jail time as using it will not reset a player's wanted level, only using the handcuffs will.
/glow [player] [duration] [reason] This command will start a server-wide vote where if approved by a simple majority the target player will begin to glow bright red for the duration you specify. The duration is in the format of 1h or 30m. Guards can make a player glow for up to 24h.

# Guard Equipment

Item Description
Sword This is for emergency use only. You are only permitted to use it in the event a prisoner uses a weapon.
Knockback Stick This tool will only be used to separate prisoners fighting with their fists or when several players attack you at once. The use of a knockback stick without being provoked is not permitted.
Taser + Handcuffs To arrest a prisoner, first strike them with your taser. Then, immediately use the handcuffs on them. Generally, it is heavily discouraged to use the /jail command.
Ranged Weapons There 3 different ranged weapons each are different tools to assist in dealing with subduing prisoners from range. These are also only to be used in emergencies.

# Before Going On Duty

# No Surprise Arrests

Make sure you are neither involved in nor looking directly at a conflict or infraction. It is best practice to go on duty in a neutral area and travel from there to wherever you are needed.

# Unbiased Guarding

When going On duty, any opinions about another prisoner should be left behind and should not affect your guarding. Guards are here to keep every player equally safe.


# While On Duty

# Wanted Levels

Stars are used to mark and target offenders who break the rules. The wanted system is only intended to be used in instances of fleeing. It can also be used to assign a prisoner the appropriate jail sentence. Generally speaking, higher star amounts are usually reserved for repeat offenders.

Offense Description Jail Time
Acquiring/Selling Illicit Materials Prisoner opens a contra crate, black market trades, etc. 1 - 2 5 - 7 Minutes
Fake Contraband trolling Prisoner pulls wheat seeds, amethyst blocks, etc. 1 5 Minutes
Failure to forfeit Contraband Prisoner fails to drop growables, weapons 1 - 2 5 - 7 Minutes
Safe Zone Trolling Prisoner runs in and out of safezones in order avoid combat with guards 1 - 3 5 - 10 Minutes
Loitering Prisoner loiters in high traffic areas (e.g. crates, server shop, etc.) 1 - 2 5 - 7 Minutes
Player (Attempted) Murder Attempting to kill or killing a player 2 - 3 7 - 10 Minutes
Guard (Attempted) Murder Attempting to kill or killing a guard 3 - 4 10 - 20 Minutes
Officer/Warden (Attempted) Murder Attempting to kill or killing an officer or warden 4 - 5 20 - 30 Minutes

You can follow prisoners at any wanted level to dissuade further illicit conduct.

If you spot a prisoner at a 4 or 5 wanted level, however, they must be jailed on sight. An additional offense is not necessary. These individuals are deemed highly wanted, and you will be paid a bounty for arresting them.

Prisoners may turn themselves in at 4 or 5 stars in exchange for ten minutes being removed from their sentence. Please contact an administrator to lower their sentence. Acceptance of a lenient sentence is at the discretion of the administrators. They can and will turn down these requests to repeat offenders.


# Glowing

When an offender presents a particular danger to the community, it might be helpful to have them glow so they are easily visible and identifiable. The criteria for when players can glow are defined below.

You must physically see the offender in order to begin a glow vote. You may not start a vote for a high wanted level player to glow simply because they login or are near you while you are off duty.

Offense Description Duration
Loitering Prisoner is loitering in high traffic areas after at least 2 warnings to leave the area and not return. 3 - 6 Hours
High Wanted Level If the prisoner has a wanted level of 4 stars or higher. 12-24 Hours

# Don't Judge by Chat

You are not permitted to punish any prisoner based on hearsay. You are only able to act upon an infraction you witness.

# Fair Chance

Give prisoners a fair chance to hand over Contraband (i.e. weapons, growables), call out their username, and countdown from 5 in chat. You can also use /force to count down for you automatically. If they refuse to hand it over, jail them. If they flee, give them the appropriate number of stars.

# Equal PVP

If two prisoners are only fighting with their fists, you must separate them using your knockback stick. If one prisoner draws a sword and begins fighting with it, it is your job to subdue the armed prisoner. If both prisoners draw swords and begin fighting each other, you must subdue them as quickly as possible. As a guard, you are considered to be in the process of intervening if you witness a conflict and are moving towards it. If you are in the process of intervening in any of these conflicts, and you witness one prisoner kill another, you are then permitted to either subdue the attacking prisoner, or jail them for the appropriate amount of time.

# Safe Zone Trolling

If a prisoner hits you with their fist and runs back into a Safe Zone more than 3 times, give them a PvP Abuse Warning by calling them out by username in chat if they continue, jail them for the appropriate length of time.

If a prisoner hits you with a weapon and runs back into a Safe Zone, tell the player to re-enter the PvP area so you can subdue them.

# No Grudges

If a prisoner or group of prisoners kill you, you are not permitted to punish them unless you witness another infraction in a new shift. Revenge killing as a player is also not allowed.

# Proper Equipment Usage

Randomly using any guard equipment on a prisoner when it isn't necessary is against the rules (this includes non-lethal equipment like the knockback stick).

# Guard Requests

Players may ask guards for protection at airdrops or an escort to all legal areas (e.g., not the contraband seller). Guards may accept or decline at their discretion.


# Area Specific Rules

Some areas of the prison will require a more nuanced approach.

# The Armory

The Armory
The Armory
If a prisoner enters the armory, guards are permitted to kill them on sight and without warning.

# The Sewers

Guards are only permitted to enter the sewers when pursuing an offender.

# KOTH

If the KOTH Event is active, you may not jail a prisoner who has escaped into it. This is the only area in which you may not jail someone. You may wait for a wanted prisoner just outside or for a prisoner to warp to the KOTH area. However, you may not jail them if they just died and respawned. Do your best to check chat for a death log message before jailing. Mistakes may happen while enforcing this policy; however, you should air on the side of jailing a wanted player and un-jailing them quickly instead of losing the chance at jailing them on their first warp.

If the KOTH event is not active, a player may be jailed in the KOTH PvP area without exception.

# Loitering

If a prisoner is caught loitering within a distance of 10-15 blocks of a high-risk/high-traffic area, guards may give the prisoner a 30-45-second window to clear out of the area. Failure to comply will result in the appropriate amount of jail time.

# KOTH/Events

Under no circumstances is a guard permitted to participate in any server event while on duty. Doing so is grounds for immediate dismissal.


# Before Going Off Duty

# Put Valuable Items In The Armory

Valuable loot is at least diamond tier with at least one custom enchantment, something that you can imagine being happy with obtaining from the armory. (If you are unsure of an item's quality, ask a higher-ranking guard or a member of staff.)

If you acquire valuable loot during your shift, ensure it is deposited in the armory. In contrast, whatever else you acquired should stay in your inventory and be destroyed upon going off duty.

Do not fill the armory with junk items; doing so will result in a warning, and further breaking this rule will result in demotion.

# Complete Your Tasks

If you are in the middle of equalizing a conflict, escorting a prisoner, or patrolling an airdrop, you are not permitted to go off duty until the task has been finished.

# Don't Abandon Prisoners

If you are currently guarding a high traffic/high risk area, don't leave prisoners to die. Ensure the area is free of any prisoners in need, proceed to a neutral area of the prison, and then go off duty.

# Extenuating Circumstances

Obviously, there will be some situations that force us to step away from our computers at inconvenient times. If such a situation arose, an on-duty guard should notify others that they need to go AFK, step into a neutral area, and go off duty.


# While Off Duty

# No Special Treatment

You are no different from any other prisoner and will not receive special treatment from other guards (e.g., if a guard on duty asks for your sword, you must drop it). You are not allowed to use any of your guard equipment while off duty.

# Patrolling The Prison

Please remember that prisoners may need your help without asking for it first. If you know an airdrop is coming or intuit that a prisoner is heading to a PvP area without protection, feel free to patrol those areas to maintain safety.

# Common Sense

If a particular situation is not listed here, use your brain; if you are in the wrong, we will most likely give you a warning and add guidance to this list of rules.